The Traditional Children's Games of England Scotland
& Ireland In Dictionary Form - Volume 2

With Tunes(sheet music), Singing-rhymes(lyrics), Methods Of Playing with diagrams and illustrations.

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WOLF AND LAMB—WOULD YOU KNOW, &c. 399
The decoy is evidently assuming the character and voice of the shepherd, or shepherd's dog, to induce the sheep to leave the fold where they are protected, in order to pounce upon them as they endeavour to go in the direction the voice calls them. The game owes its origin to times and places, when wolves were prowling about at night, and sheep were penned and protected against them by shepherds and watch-dogs.
Wolf and the Lamb, The
Two are chosen—one to represent the wolf and the other the lamb. The other players join hands and form a circle round the lamb. The wolf tries to break through the circle, and carry off the lamb. Those in the circle do all they can to prevent the wolf from entering within the circle. If he manages to enter the circle and seize the lamb, then other two are chosen, and the same process is gone through till all have got a chance of being the lamb and wolf. This game evidently represents a lamb enclosed in a fold, and the attempts of a wolf to break through and carry it off.
—Fraserburgh, Aberdeen, April 14, 1892 (Rev. W. Gregor).
Would you know how doth the Peasant
Would you know how doth the peasant ? Would you know how doth the peasant ? Would you know how doth the peasant Sow his barley and wheat!
And it's so, so, doth the peasant, And it's so, so, doth the peasant, And it's so, so, doth the peasant Sow his barley and wheat!
Would you know how doth the peasant, &c, Reap his barley and wheat ?







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