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a nur and a spell. By striking the end of the spell with the kibble the nur rises into the air, and the game is to strike it with the kibble before it reaches the ground. He who drives it the greatest distance is the winner. Miss Burne (Shropshire Folk-lore, p. 527) says, "Trib and Knurr," otherwise " Dog Stick," are local names for " Knur and Spell," a superior form of " Trap Ball." The " knurr " is a hard wooden ball, the " trib" is the trap or receptacle, the " Dog Stick" the sort of club with which it is struck. The game is played as described by Halliwell. She adds it was formerly the favourite pastime of young men on Shrove Tuesday.
At Bury St. Edmonds, on Shrove Tuesday, Easter Monday, and Whitsuntide festivals, twelve old women side off for a game at " Trap and Ball," which is kept up with the greatest spirit and vigour until sunset.—Suffolk County Folk-lore', p. 56. See also Chambers's Book of Days, i. p. 428, for a similar custom among women at Chester.
See "Nur and Spel," "Tribet," "Trippit and Coit."
Grose says this was an ancient game, like Scotch-hop, played on a pavement marked out with chalk into different compartments. According to Halliwell (Dictionary), it was a game at dice.
See " Hop-scotch," "Scotch Hop."
A game in which generally six are engaged—one taking a station before two about 12 yards behind him, three 12 yards behind these two. One is the catch-pole. Never more than two can remain; the supernumerary one must always shift and seek a new station. If the catch-pole can get in before the person who changes his station, he has the right to take his place, and the other becomes pursuer.—Jamieson.
This is not very descriptive, but the game is evidently the same as "Round Tag" and "Twos and Threes," played with a small number.
A common children's game played in Lancashire; which, perhaps, may be the primitive form of " Trap." It is played