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i92 SHIVER THE GOOSE-SHUTTLEFEATHER
as will make up the true number; if more, as many as he said over. But should the guess be correct he takes them, and then in his turn says, u Ship sail," &c.—Cornwall (Folk-lore J our nal) v. 59).
See "Handy Dandy," " Neivvie-nick-nack."
Shiver the Goose
A boys' game. Two persons are trussed somewhat like fowls; they then hop about on their " hunkers," each trying to upset the other.—Patterson's Antrim and Dozvn Glossary.
Shoeing the Auld Mare
A dangerous kind of sport. A beam of wood is slung between two ropes, a person gets on to this and contrives to steady himself until he goes through a number of antics; if he can do this he shoes the auld mare, if he cannot do it he generally tumbles to the ground and gets hurt with the fall.— Mactaggart's Gallovidian Encyclopedia.
A game in which the strongest acts as the Gled or Kite, and the next in strength as the mother of a brood of birds; for those under her protection, perhaps to the number of a dozen, keep all in a string behind her, each holding by the tail of one another. The Gled still tries to catch the last of them, while the mother cries " Shue! Shue!" spreading out her arms to keep him off. If he catch all the birds he wins the game.— Fife, Teviotdale (Jamieson).
See "Fox and Geese," "Gled-Wylie," "Hen and Chickens."
This game is generally known as " Battledore and Shuttlecock." The battledore is a small hand bat, formerly made of wood, then of a skin stretched over a frame, and since of catgut strings stretched over a frame. The shuttlecock consists of a small cork into which feathers of equal size are fixed at even distances. The game may be played by one, two, or more persons. If by one person, it merely consists of batting up the shuttlecock into the air for as long a time as possible; if