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SADDLE THE NAG—SAILOR LAD 147
Where's the cat ? The dog worried it. Where's the dog ? The cow tossed it. Where's the cow ? The butcher killed it. Where's the butcher ? Behind the door.
And who ever speaks the first word shall get a sound round box on the ear.—Co. Cork (Mrs. B. B. Green).
Saddle the Nag
An equal number of players is chosen on each side. Two chiefs are chosen by lot. One of the chiefs takes his stand by a wall, and all his party bend their backs, joined in a line. One of the opposite side leaps on the back of the one farthest from the one standing at the wall, and tries to make his way over the backs of all the stooping boys, up to the one standing. Those stooping move and wriggle to cast him off, and if they succeed in doing so, he stands aside till all his side have tried. When all have tried and none succeed in crowning the one standing, the sides change. If one or more succeed, then each such has a second chance before the sides change. Each side commonly has six chances. The side that succeeds in oftenest touching the chief's head wins the game.—Dyke (Rev. W. Gregor).
See "Skin the Goatie."
A game with marbles [undescribed].—Dickinson's Cumberland Glossary.
A sailor lad and a tailor lad,
And they were baith for me; I wid raither tack the sailor lad,
And lat the tailor be.